WorldAPI
Accessible via the WorldAPI Global. This API provides access to the Local World
Static Properties
Section titled “Static Properties”| Name | Description |
|---|---|
CurrentWorld : World (Returns World) | The reference to the current World. |
The World instances can be accessed via:
- The
WorldAPIGlobal
Properties
Section titled “Properties”| Property | Description |
|---|---|
WorldID : string | Unique identifier for the World. |
World Picture
Section titled “World Picture”Requesting the picture is a bit more complicated as it needs to be acquired in the first place. So it’s not a function that will give the results right away. Instead, it uses a callback lua function, which is basically a normal lua function that gets called whenever the request is finished.
For a complete example, check the avatar (the World is pretty much the same, just changing the method called) picture: Player Profile and Avatar Picture Example
Methods
Section titled “Methods”| Name | Description |
|---|---|
RequestImage(callback OnWorldImage, bool castToTexture) : void- #arg1 lua function for the callback- #arg2 [Optional] Whether to cast the Texture2D to Texture or not. | Sends a request to fetch the Player World’s picture as a Texture2D or as a Texture. |
Callbacks
Section titled “Callbacks”| Name | Description |
|---|---|
OnWorldImage(Texture2D/Texture texture, string WorldID) : void- #arg1 The Texture/Texture2D reference for the World’s image- #arg2 [Optional] The World’s ID the image belongs to | Gets called when RequestImage finished and is sending the results |