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Spawnable Pickup Marker

Marks a GameObject as a pickup for a spawnable. A pickup marker creates a small world-space UI, sometimes called a pedestal, that lets players preview and spawn props from within the world. Implements IPickupMarker; the actual UI is instantiated from MetaPort.Instance.spawnablePickupPrefab on Initialize.

NameTypeDescription
spawnableGuidstringThe spawnable’s GUID.
NameDescription
ShowSpawnableDetailsPage()Opens the spawnable’s detail page in the Main Menu.
SelectSpawnableForSpawn()Selects this pedestal’s spawnable as the player’s current spawn target.
TrySetGuid(string)Attempts to update the marker’s spawnable GUID. Parses and normalises the GUID; returns false if the marker is still processing a previous GUID or the backend rejects it. Queues a re-process through SpawnablePickupMarkerManager.
SetGuid(string)Legacy method that now calls TrySetGuid. Does not report success.

CVR-GameFiles/ABI.CCK.Components/SpawnablePickupMarker.cs