CVR Snapping Point
Marker used to align and snap objects together at a defined transform. The closest snapping point that matches a pickup’s snap type is selected by the snapping manager at pickup/release time.
Properties
Section titled “Properties”Free-form string tag. Only snapping points whose type matches the pickup’s snap type are considered for snapping. Internally hashed once and cached for fast lookup.
Distance
Section titled “Distance”Maximum snap distance in meters. Default 0.05.
Events
Section titled “Events”On Snapped
Section titled “On Snapped”UnityEvent fired on this snapping point when a compatible object snaps to it.
On Released
Section titled “On Released”UnityEvent fired when an object that was snapped here is released.
Registration
Section titled “Registration”At Start, the snapping point registers itself with CVRSnappingPointManager. Enabling, disabling, or destroying the GameObject signals the manager to refresh its list so out-of-scope snapping points are excluded from search results.
Source
Section titled “Source”CVR-GameFiles/ABI.CCK.Components/CVRSnappingPoint.csCVR-GameFiles/ABI.CCK.Components/CVRSnappingPointData.cs