CVR Particle Sound
Plays an Audio Clip at the particle’s position each time a particle is spawned or dies. One random clip from the configured list is picked per event.
Properties
Section titled “Properties”Particle System
Section titled “Particle System”Particle System the component reacts to. If missing, the component deletes itself at Start. The particle system must also not use Custom simulation space without a custom simulation space transform.
Spawn Sound
Section titled “Spawn Sound”Array of Audio Clips sampled for the spawn event. Leave empty to disable spawn sounds.
Die Sound
Section titled “Die Sound”Array of Audio Clips sampled for the death event. Leave empty to disable death sounds.
Spawn Playback Volume
Section titled “Spawn Playback Volume”Volume of the spawn sound (linear, 0–1).
Die Playback Volume
Section titled “Die Playback Volume”Volume of the death sound (linear, 0–1).
Simulate Speed Of Sound
Section titled “Simulate Speed Of Sound”When enabled, the one-shot audio manager simulates speed-of-sound delay based on distance from the listener.
Spawn Audio Source Reference
Section titled “Spawn Audio Source Reference”Optional reference AudioSource whose settings (rolloff, spatial blend, 3D settings, etc.) are copied onto the runtime audio source used for spawn sounds.
Die Audio Source Reference
Section titled “Die Audio Source Reference”Same as Spawn Audio Source Reference but for death sounds.
Min / Max Spawn Audio Pitch
Section titled “Min / Max Spawn Audio Pitch”Inclusive random pitch range applied to each spawn sound. Default 1/1.
Min / Max Die Audio Pitch
Section titled “Min / Max Die Audio Pitch”Inclusive random pitch range applied to each death sound. Default 1/1.
The routed audio source type is inferred at Start: Avatar if a CVR Avatar parent is found, Spawnable if a CVR Spawnable parent is found, otherwise World.
When the particle system simulates in Local or Custom space, sound playback is parented to that transform so the audio follows the particles. World space plays at the world position.
Source
Section titled “Source”CVR-GameFiles/ABI.CCK.Components/CVRParticleSound.cs