CVR GI Material Updater
Calls Renderer.UpdateGIMaterials on the same GameObject’s Renderer when Update Every Frame is enabled. A Renderer is required on the same GameObject ([RequireComponent]).
Useful for realtime global illumination on emissive objects whose material emission values change at runtime — without this call, Unity’s GI system does not pick up the change.
Properties
Section titled “Properties”Update Every Frame
Section titled “Update Every Frame”When enabled, UpdateGIMaterials is invoked every Update. Leave disabled if you do not need continuous refresh.
Source
Section titled “Source”CVR-GameFiles/ABI.CCK.Components/CVRGIMaterialUpdater.cs