CVR IK Angle Limit
Angle constraint for an IK bone. Limits rotation within a cone around Axis (the swing) and optionally caps twist around the same axis. At runtime this component adds and configures a Final IK RotationLimitAngle on the same GameObject.
Properties
Section titled “Properties”Local axis around which the cone opens. Default Vector3.down.
Half-angle of the swing cone in degrees (0–180). The bone’s forward direction can deviate this many degrees from Axis. Default 45.
Twist Limit
Section titled “Twist Limit”Twist cap in degrees (0–180) around Axis. Default 180 (no twist cap).
Behaviour
Section titled “Behaviour”On Awake, a RotationLimitAngle from the Final IK package is added to the same GameObject. The three fields are mirrored onto it every LateUpdate, so you can animate them at runtime.
Source
Section titled “Source”CVR-GameFiles/ABI.CCK.Components/CVRIKAngleLimit.cs