CVR IK Hinge Limit
Hinge constraint for an IK bone. Constrains rotation to a single axis and optionally caps the min and max angle around that axis. At runtime this component adds and configures a Final IK RotationLimitHinge on the same GameObject.
Properties
Section titled “Properties”Local hinge axis. Default Vector3.forward.
Use Limits
Section titled “Use Limits”When enabled, the hinge is clamped between Min Angle and Max Angle. When disabled, only the single-axis constraint is enforced.
Min Angle
Section titled “Min Angle”Lower angle bound in degrees. Default -45.
Max Angle
Section titled “Max Angle”Upper angle bound in degrees. Default 45.
Behaviour
Section titled “Behaviour”On Awake, a RotationLimitHinge from the Final IK package is added to the same GameObject. The four fields are mirrored onto it every LateUpdate, so you can animate them at runtime.
Source
Section titled “Source”CVR-GameFiles/ABI.CCK.Components/CVRIKHingeLimit.cs