Damage
Adds damage output to a GameObject’s collider or particle system. The Combat System must be present in the scene.
Properties
Section titled “Properties”Damage Type
Section titled “Damage Type”- Stack Inflicts damage to Shield, Armor, and Health of the player.
- Shield Only inflicts damage to Shield.
- Armor Only inflicts damage to Armor.
- Health Only inflicts damage to Health.
Damage Amount
Section titled “Damage Amount”Amount of damage applied to the Damage Type.
Damage Over Time Amount
Section titled “Damage Over Time Amount”Damage per second applied to the Damage Type.
Damage Over Time Duration
Section titled “Damage Over Time Duration”Duration, in seconds, that Damage Over Time is applied.
Damage Over Time Contact
Section titled “Damage Over Time Contact”Applies Damage Over Time to the Damage Type based on whether the player is in contact with the GameObject.
Damage Multiplier
Section titled “Damage Multiplier”Multiplies the Damage Amount to the Damage Type.
- Health Multiplier Multiplier applied to Health damage.
- Armor Multiplier Multiplier applied to Armor damage.
- Shield Multiplier Multiplier applied to Shield damage.
Enable Damage Falloff
Section titled “Enable Damage Falloff”Enables or disables falloff.
Damage Falloff Distance
Section titled “Damage Falloff Distance”Maximum distance damage can be applied at.
Damage Falloff Curve
Section titled “Damage Falloff Curve”Curve that defines how damage is reduced across the falloff distance.
Damage Falloff Effect Damage Over Time
Section titled “Damage Falloff Effect Damage Over Time”Whether falloff also affects Damage Over Time.
Related
Section titled “Related”Source
Section titled “Source”CVR-GameFiles/ABI.CCK.Components/Damage.cs