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Damage

Adds damage output to a GameObject’s collider or particle system. The Combat System must be present in the scene.

  • Stack Inflicts damage to Shield, Armor, and Health of the player.
  • Shield Only inflicts damage to Shield.
  • Armor Only inflicts damage to Armor.
  • Health Only inflicts damage to Health.

Amount of damage applied to the Damage Type.

Damage per second applied to the Damage Type.

Duration, in seconds, that Damage Over Time is applied.

Applies Damage Over Time to the Damage Type based on whether the player is in contact with the GameObject.

Multiplies the Damage Amount to the Damage Type.

  • Health Multiplier Multiplier applied to Health damage.
  • Armor Multiplier Multiplier applied to Armor damage.
  • Shield Multiplier Multiplier applied to Shield damage.

Enables or disables falloff.

Maximum distance damage can be applied at.

Curve that defines how damage is reduced across the falloff distance.

Whether falloff also affects Damage Over Time.

CVR-GameFiles/ABI.CCK.Components/Damage.cs