Skip to content

Control Point

Capture-point volume. Attach to a GameObject with an IsTrigger collider so players standing inside can contribute score to the linked Game Instance Controller.

GameInstanceController. The controller that receives capture / score events from this point.

string. Used by the game server to track the control point across networked peers. Auto-populated with a GUID on Reset(); do not edit manually.

float. Seconds a single capturing player needs to stand in the volume to capture. Default 10.

bool. Divides the effective capture time by the number of players inside the volume.

float. Seconds after a successful capture before the point can be captured again. Default 30.

int. Score granted to the holding team per second. Default 1.

CVR-GameFiles/ABI.CCK.Components/ControlPoint.cs