Control Point
Capture-point volume. Attach to a GameObject with an IsTrigger collider so players standing inside can contribute score to the linked Game Instance Controller.
Fields
Section titled “Fields”Game Instance Controller
Section titled “Game Instance Controller”GameInstanceController. The controller that receives capture / score events from this point.
Reference ID
Section titled “Reference ID”string. Used by the game server to track the control point across networked peers. Auto-populated with a GUID on Reset(); do not edit manually.
Capture Time
Section titled “Capture Time”float. Seconds a single capturing player needs to stand in the volume to capture. Default 10.
Capture Bonus For Multiple People
Section titled “Capture Bonus For Multiple People”bool. Divides the effective capture time by the number of players inside the volume.
Recapture Delay
Section titled “Recapture Delay”float. Seconds after a successful capture before the point can be captured again. Default 30.
Score Per Second
Section titled “Score Per Second”int. Score granted to the holding team per second. Default 1.
Related
Section titled “Related”Source
Section titled “Source”CVR-GameFiles/ABI.CCK.Components/ControlPoint.cs