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Components Reference

TL;DR: Every component shipped with the Content Creation Kit, grouped by what it does. Jump to the section that matches your task, or open a specific page from the sidebar.

The CCK ships with roughly seventy-eight components covering avatar setup, world and prop authoring, rendering, physics zones, IK, networking, video, and combat gameplay. Each page describes the component’s purpose, its inspector fields, and links to related components so you can see what pairs well.

The root components that define an uploadable asset and the asset-identity glue beneath them.

Pointers, triggers, and pickups that let players touch, grab, and drive your content.

Drivers and triggers that move animator parameters, toggles, and state around your scene.

Audio clip switching, spectrum parsing for visualizers, and particle sounds.

Shader-globals, material drivers, skybox manipulation, mirrors, blitters, and other render-path helpers.

Volumes that change gravity, apply drag, deal damage, vibrate haptics, or snap objects together.

Constraints on IK limbs, leg contact, movement drivers, and vehicle wheel controllers.

Object position sync, shared variables, and physics replication.

Video playback, world-space keyboards, face tracking input, and inter-world portals.

Team-based gameplay controllers, capture points, combat stats, damage, and firearms.

Screenshot cameras, attachment bones, spawnable triggers, and legacy utility components.